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Creators/Authors contains: "Li, Zhiqi"

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  1. We propose theVortexParticleFlowMap (VPFM) method to simulate incompressible flow with complex vortical evolution in the presence of dynamic solid boundaries. The core insight of our approach is that vorticity is an ideal quantity for evolution on particle flow maps, enabling significantly longer flow map distances compared to other fluid quantities like velocity or impulse. To achieve this goal, we developed a hybrid Eulerian-Lagrangian representation that evolves vorticity and flow map quantities on vortex particles, while reconstructing velocity on a background grid. The method integrates three key components: (1) a vorticity-based particle flow map framework, (2) an accurate Hessian evolution scheme on particles, and (3) a solid boundary treatment for no-through and no-slip conditions in VPFM. These components collectively allow a substantially longer flow map length (3–12times longer) than the state-of-the-art, enhancing vorticity preservation over extended spatiotemporal domains. We validated the performance of VPFM through diverse simulations, demonstrating its effectiveness in capturing complex vortex dynamics and turbulence phenomena. 
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    Free, publicly-accessible full text available August 1, 2026
  2. We propose a novel gauge fluid solver that evolves Clebsch wave functions on particle flow maps (PFMs). The key insight underlying our work is that particle flow maps exhibit superior performance in transporting point elements—such as Clebsch components—compared to line and surface elements, which were the focus of previous methods relying on impulse and vortex gauge variables for flow maps. Our Clebsch PFM method incorporates three main contributions: a novel gauge transformation enabling accurate transport of wave functions on particle flow maps, an enhanced velocity reconstruction method for coarse grids, and a PFM-based simulation framework designed to better preserve fine-scale flow structures. We validate the Clebsch PFM method through a wide range of benchmark tests and simulation examples, ranging from leapfrogging vortex rings and vortex reconnections to Kelvin-Helmholtz instabilities, demonstrating that our method outperforms its impulse- or vortex-based counterparts on particle flow maps, particularly in preserving and evolving small-scale features. 
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    Free, publicly-accessible full text available August 1, 2026
  3. We propose the Epsilon Difference Gradient Evolution (EDGE) method for accurate flow-map calculation on grids via Hermite interpolation without using velocity buffers. Our key idea is to integrate Gradient Evolution for accurate first-order derivatives and a tetrahedron-based Epsilon Difference scheme to compute higher-order derivatives with reduced memory consumption. EDGE achievesO(1) memory usage, independent of flow map length, while maintaining vorticity preservation comparable to buffer-based methods. We validate our methods across diverse vortical flow scenarios, demonstrating up to 90% backward map memory reduction and significant computational efficiency, broadening the applicability of flow-map methods to large-scale and complex fluid simulations. 
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    Free, publicly-accessible full text available August 1, 2026
  4. We propose Leapfrog Flow Maps (LFM) to simulate incompressible fluids with rich vortical flows in real time. Our key idea is to use a hybrid velocityimpulse scheme enhanced with leapfrog method to reduce the computational workload of impulse-based flow map methods, while possessing strong ability to preserve vortical structures and fluid details. In order to accelerate the impulse-to-velocity projection, we develop a fast matrix-free Algebraic Multigrid Preconditioned Conjugate Gradient (AMGPCG) solver with customized GPU optimization, which makes projection comparable with impulse evolution in terms of time cost. We demonstrate the performance of our method and its efficacy in a wide range of examples and experiments, such as real-time simulated burning fire ball and delta wingtip vortices. 
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    Free, publicly-accessible full text available August 1, 2026
  5. This paper presents a unified compressible flow map framework designed to accommodate diverse compressible flow systems, including high-Mach-number flows (e.g., shock waves and supersonic aircraft), weakly compressible systems (e.g., smoke plumes and ink diffusion), and incompressible systems evolving through compressible acoustic quantities (e.g., free-surface shallow water). At the core of our approach is a theoretical foundation for compressible flow maps based on Lagrangian path integrals, a novel advection scheme for the conservative transport of density and energy, and a unified numerical framework for solving compressible flows with varying pressure treatments. We validate our method across three representative compressible flow systems, characterized by varying fluid morphologies, governing equations, and compressibility levels, demonstrating its ability to preserve and evolve spatiotemporal features such as vortical structures and wave interactions governed by different flow physics. Our results highlight a wide range of novel phenomena, from ink torus breakup to delta wing tail vortices and vortex shedding on free surfaces, significantly expanding the range of fluid systems that flow-map methods can handle. 
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    Free, publicly-accessible full text available August 1, 2026
  6. We propose a novel framework for simulating ink as a particle-laden flow using particle flow maps. Our method addresses the limitations of existing flow-map techniques, which struggle with dissipative forces like viscosity and drag, thereby extending the application scope from solving the Euler equations to solving the Navier-Stokes equations with accurate viscosity and laden-particle treatment. Our key contribution lies in a coupling mechanism for two particle systems, coupling physical sediment particles and virtual flow-map particles on a background grid by solving a Poisson system. We implemented a novel path integral formula to incorporate viscosity and drag forces into the particle flow map process. Our approach enables state-of-the-art simulation of various particle-laden flow phenomena, exemplified by the bulging and breakup of suspension drop tails, torus formation, torus disintegration, and the coalescence of sedimenting drops. In particular, our method delivered high-fidelity ink diffusion simulations by accurately capturing vortex bulbs, viscous tails, fractal branching, and hierarchical structures. 
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  7. We propose a novel solid-fluid interaction method for coupling elastic solids with impulse flow maps. Our key idea is to unify the representation of fluid and solid components as particle flow maps with different lengths and dynamics. The solid-fluid coupling is enabled by implementing two novel mechanisms: first, we developed an impulse-to-velocity transfer mechanism to unify the exchanged physical quantities; second, we devised a particle path integral mechanism to accumulate coupling forces along each flow-map trajectory. Our framework integrates these two mechanisms into an Eulerian-Lagrangian impulse fluid simulator to accommodate traditional coupling models, exemplified by the Material Point Method (MPM) and Immersed Boundary Method (IBM), within a particle flow map framework. We demonstrate our method's efficacy by simulating solid-fluid interactions exhibiting strong vortical dynamics, including various vortex shedding and interaction examples across swimming, falling, breezing, and combustion. 
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